![]() "A big part of our game setting now is vintage," says Muscat. It may be the newest game in the franchise, but Dead Space 3 was also designed in part to look old. With Dead Space 3, the art team introduced a number of new elements, even if you don't include the snowy, windswept environment. After serving as an environmental art director on Dead Space 2 - before that he worked in various roles on games like Bioshock 2 and Dark Sector - Muscat took over the artistic reins for the newest entry in the franchise, which involves everything from approving early concepts to tweaking lighting for in-game environments (not to mention making sure the visual style is consistent in media outside of the game). ![]() Making sure that the game stays in line with the visual style the series has been cultivating since its debut in 2008 is Muscat's job. Ever been stranded on a frigid planet with no human life around you? That’s isolation." ![]() "A big theme in Dead Space is isolation: Isaac usually alone, walking through a tight dark corridor with zombies attacking him from any angle,” he explains. And while Dead Space 3 brings the series to a brand new setting, with the frozen planet Tau Volantis, art director Alex Muscat says that it's still Dead Space at its core. ![]() From the clunky, distinctive armor and architecture to the terrifying necromorph monsters - think zombies spliced with a Guillermo del Toro horror - you know when you're looking at a Dead Space game. ![]() Over the course of two main games and a handful of spin-offs, the Dead Space series has managed to carve out its own unique look amongst sci-fi horror games. ![]()
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